MEEPLECON 2018 is brought to you by MEEPLES GAMES & EVENTS – the pioneer in developing the Indian market for “designer” boardgames.

   What is a MEEPLE?
Etymology

Blend of my + people. Coined in November of 2000 by Alison Hansel during a game of Carcassonne when she fused “my” and “people” to describe the wooden figures used by each player in that game.

Pronunciation /ˈmiːpəl/

Noun

meeple (plural meeples)

  1. A small person-shaped figure used as a player’s token in a board game.

It is the outcome of 3 passionate and enthusiastic gamers – Mohit Goel (IIT Bombay, IIM Ahmedabad), Prashant Maheshwari (Manchester Business School, UK) and Karan Rawat (IIT Kharagpur) who got together to bring these games and develop the hobby in India.

Apart from MEEPLECON, we also host CORPORATE EVENTS that bring co-workers together through the use of board games. For corporate events, our selection of co-operative/semi-cooperative as well as competitive games help to stimulate your social growth, leadership, team building, morale, and of course, fun!

We have a wide variety of games and themes that impact organisational development. Our games connect our main Game Themes with specific personal or organisational goals and create games that assist with:

  • personal development
  • organisational development
  • team forming / building
  • critical thinking
  • communication and negotiation

A MEEPLES gaming event is more than an ‘activity in a box’. It is customised to meet the development of learning needs of the audience and moderated by our facilitation team, skilled not only at the organisation and presentation of the game but in drawing out the various learning or developmental reflections that inevitably arise from the game -play.

All of our games are, first and foremost, opportunities for experiential learning and development. Players are drawn in and engaged by the depth and richness of the game structure and content. Our selection of games are based on the needs of the group – these are not ‘one size fits all’ games. The parameter for game selection is focused on the key question “What Do You Want To Achieve?”.

Our games particularly allow that all-important facilitated time for post game analysis, review and evaluation so that everyone can, if they wish, come away with some reflection on their practice or personal development.

And of course, games are fun!